G2
1WINWin
What the columns mean
K/D/A — Kills / Deaths / AssistsADR — Average damage per roundKAST — Rounds with a kill, assist, survival or tradeHS% — Headshot share of killsFK–FD — Opening duels: first kills and first deaths of a round+/− — Kill difference
Opening duels, clutches, multi-kills
G2FK–FDClutches3K+
HeavyGod7–506
r1nkle5–411
MATYS4–613
NertZ8–913
huNter-8–343
1WINFK–FDClutches3K+
BELCHONOKK10–823
Ax1Le6–534
ArtFr0st4–301
nafany3–901
fame4–710
Clutches — Rounds won as the last one alive · 3K+ — Rounds with three or more kills
Score by maps
G2
1WINWin
What the columns mean
K/D/A — Kills / Deaths / AssistsADR — Average damage per roundKAST — Rounds with a kill, assist, survival or tradeHS% — Headshot share of killsFK–FD — Opening duels: first kills and first deaths of a round+/− — Kill difference
Opening duels, clutches, multi-kills
G2FK–FDClutches3K+
HeavyGod3–202
NertZ2–612
huNter-5–201
r1nkle1–100
MATYS0–211
1WINFK–FDClutches3K+
Ax1Le2–023
BELCHONOKK5–500
fame3–100
ArtFr0st2–100
nafany1–400
Clutches — Rounds won as the last one alive · 3K+ — Rounds with three or more kills
Round history58 min
1st half
G2
1WIN
G24

1WIN8
2nd half
G2
1WIN
G27

1WIN5
CT — Counter-TerroristsT — TerroristsEliminationBomb explodedBomb defusedTime ran out
G2Win
1WIN
What the columns mean
K/D/A — Kills / Deaths / AssistsADR — Average damage per roundKAST — Rounds with a kill, assist, survival or tradeHS% — Headshot share of killsFK–FD — Opening duels: first kills and first deaths of a round+/− — Kill difference
Opening duels, clutches, multi-kills
G2FK–FDClutches3K+
HeavyGod3–002
r1nkle1–211
MATYS2–001
NertZ4–000
huNter-1–120
1WINFK–FDClutches3K+
BELCHONOKK1–300
ArtFr0st1–000
fame0–300
Ax1Le1–300
nafany0–200
Clutches — Rounds won as the last one alive · 3K+ — Rounds with three or more kills
Round history35 min
1st half
G2
1WIN
G211

1WIN1
2nd half
G2
1WIN
G22

1WIN0
CT — Counter-TerroristsT — TerroristsEliminationBomb explodedBomb defusedTime ran out
G2
1WINWin
What the columns mean
K/D/A — Kills / Deaths / AssistsADR — Average damage per roundKAST — Rounds with a kill, assist, survival or tradeHS% — Headshot share of killsFK–FD — Opening duels: first kills and first deaths of a round+/− — Kill difference
Opening duels, clutches, multi-kills
G2FK–FDClutches3K+
MATYS2–401
huNter-2–022
r1nkle3–100
HeavyGod1–302
NertZ2–301
1WINFK–FDClutches3K+
BELCHONOKK4–023
nafany2–301
Ax1Le3–211
ArtFr0st1–201
fame1–310
Clutches — Rounds won as the last one alive · 3K+ — Rounds with three or more kills
Round history45 min
1st half
G2
1WIN
G25

1WIN7
2nd half
G2
1WIN
G23

1WIN6
CT — Counter-TerroristsT — TerroristsEliminationBomb explodedBomb defusedTime ran out
Map veto
- 1BanInferno

1WIN - 2BanCache
G2 - 3PickMap 1Dust II

1WIN - 4PickMap 2Ancient
G2 - 5BanNuke

1WIN - 6BanAnubis
G2 - 7DeciderMirageMap 3 · 8:13
Maps of the teams
G2over 52 maps, in the last 3 months
MapWonPickBan
Ancient9–564%50
Inferno7–370%50
Mirage5–456%51
Dust II3–633%12
Anubis3–350%06
Cache1–325%18
Nuke——017

1WINover 82 maps, in the last 3 months
MapWonPickBan
Dust II15–1060%172
Ancient11–858%42
Cache7–558%21
Anubis2–918%35
Mirage6–555%12
Inferno3–175%016
Nuke——026
G2 recent matches
Natus Vincere
ESL Pro League Season 24
0 - 2

Legacy
FISSURE PLAYGROUND Season 3
0 - 3

BetBoom Team
FISSURE PLAYGROUND Season 3
2 - 1

FURIA
FISSURE PLAYGROUND Season 3
2 - 0


5star
FISSURE PLAYGROUND Season 3
2 - 0

9z
FISSURE PLAYGROUND Season 3
2 - 1


BIG
FISSURE PLAYGROUND Season 3
2 - 1

Astralis
FISSURE PLAYGROUND Season 3
1 - 2
Head to head
G2 0W0W 1WIN
No previous head-to-head matches.

1WIN recent matches
Vitality
ESL Pro League Season 24
0 - 2

Heroic
Thunderpick World Championship Closed Qualifier 2026
1 - 2


B8
PGL Masters Bucharest: European Qualifier 2026
0 - 2


NIP
Thunderpick World Championship Closed Qualifier 2026
2 - 1

Nemiga
PGL Masters Bucharest: European Qualifier 2026
0 - 2

FOKUS
Thunderpick World Championship Closed Qualifier 2026
0 - 2


B8
PGL Masters Bucharest: European Qualifier 2026
2 - 0

Infinite
Thunderpick World Championship Closed Qualifier 2026
2 - 1












